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![]() Click image to view (x4) screenshots Operation Raccoon City is being developed by Slant Six, a studio whose history thus far consists entirely of SOCOM games. That background is evident the moment you pick up a controller because Operation Raccoon City feels much more like a traditional third-person shooter than any recent Resident Evil game. There's a cover system, you can actually fire while running, and the whole thing moves at a much faster clip than what you've come to expect from anything bearing the Resident Evil name. The new and the old have a way of intersecting in some interesting ways, like when you peer down your gun's iron sights only to pull back and notice a lot more zombies surrounding you than before. However, don't mistake this for some bog-standard military shooter. There have been some pretty huge changes made to the standard Resident Evil formula, but it's still a Resident Evil game. In fact, in a lot of ways, it's a game that harks back to earlier titles in the history of the series--back before this newfangled daylight business became all the rage.
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