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Playstation Move Motion Controller - PS3

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Platform: PS3
Publisher: SCEE
Category: Simulation




Product Information:
Playstation Move Motion Controller Screenshot 1
Click image to view (x4) screenshots
Playstation Move The PlayStation 3 Motion Controller was unveiled at E3 2009, where several tech demos were shown to demonstrate the types of experiences this new-gen controller will offer.

The Playstation 3 Motion Controller contains built-in motion sensors, including a colour-changing orb at its head, which interacts with the PlayStation Eye camera to track movement. This tracking is precise, meaning the PlayStation 3 Motion Contoller recreates every single swing of the arm and twist of the wrist exactly on screen.

Time to MoveThe PS3 has had Motion Technology since it’s launch back in 2007. The Sixaxis controller launched with the PlayStation 3 and gave gamers a small amount of motion control.

Fast forward 3 years and Sony have now stepped up with PlayStation Move.

Get your Move onThe PlayStation Move gives PlayStation 3 gamers a new way to play and interact with their PlayStation 3. The Move is actually broken into three separate parts; the motion controller, sub-controller and the PlayStation Eye camera.

The PlayStation Move Motion Controller and PlayStation Eye CameraThe Move Motion Controller contains advanced motion sensors such as a three-axis accelerometer, a three-axis gyroscope and a terrestrial magnetic field sensor to measure your movements and motions which are translated into on screen movements and commands.

The colour changing sphere on the end of the controller is tracked by the PlayStation Eye and by using the power of the PlayStation 3 it detects the movements, angle and the absolute position in 3D space, to add to the accuracy.

PlayStation Move Sub-ControllerThis newly announced part of PlayStation Move is a one handed controller that further expands the interaction that you can experience with PlayStation Move titles.

The sleek design makes the Sub-controller easy and comfortable to use. But for those who still enjoy buttons, the Sub-contoller comes with an analog stick and directional buttons to move characters and navigate menus.

Moving to the beatAt this point there are 36 third party developers and publishers gearing up to support the PlayStation Move, but what they are working on is still under wraps.

The corner stone of PlayStation Move, PlayStation Move motion controller combines advanced motion sensors, a dynamic color changing sphere, vibration feedback, and an easy to use button interface. Equipped with three-axis gyroscope, three-axis accelerometer and terrestrial magnetic field sensor, PlayStation Move motion controller tracks the precise movements and the angle of the controller. The PS3 system also detects the absolute position of the controller in 3D space by using PlayStation Eye camera. Highly sensitive movement tracking can be accurately traced back to the game, allowing intuitive gameplay as if the player is within the game.

Features:

  • Works with PlayStation Eye camera to accurately track player position
  • Includes action buttons of DUALSHOCK®3 and SIXAXIS® wireless controller for direct input
  • Sleek and Wireless
  • Built-in rechargeable Li-ion battery
  • Advanced motion sensors in the controller precisely track both fast and subtle movements
  • Color of the sphere's light provides visual feedback during gameplay
  • Vibration feedback is felt during specific actions
  • Bluetooth technology supports wireless gaming
  • Simultaneously use up to four motion controllers with a PS3 system
  • Charge the controller and automatically pair it with the PS3 system via a USB cable (Type A - Mini-B)

 

PREVIEW By IGN - Scott Lowe

 

March 10, 2010 - This afternoon at Game Developer's Conference in San Francisco, Sony delivered the first batch of details regarding its forthcoming motion controller since it was initially announced last year. Despite persistent rumors that the device would be called the Sony Arc, it has been officially dubbed the PlayStation Move. We also learned that the Move will come with a companion piece, the PlayStation Move Subcontroller, and will come in bundled varieties for under $100. For the first time ever, Sony gave the press an opportunity to use the Move along with the Move Subcontroller. Does it expand upon simple waggles and waves, or have we seen it all before?

 

In terms of form factor and general control scheme, the Move should be all too familiar to anyone who has ever used a Wiimote. Ergonomically, the device is held and used in a near identical fashion to the Wiimote, right down to the type of gestures you use and motions you make. But how and to what degree of accuracy motions are tracked on the Move is very different from a Wiimote. Through its use of an advanced visual tracking system via the PlayStation Eye, along with an array of built-in inertial sensors, the Move is capable of not only true one-to-one tracking, but augmented reality applications as well.

 

This afternoon's demonstrations showed off a number of new titles that have been designed specifically for the Move, as well as some upcoming games that have been adapted to use the system, including SOCOM 4. Each of the demos seemed to focus on exhibiting a specific function of the Move, ranging from motion tracking during boxing scenarios in Sony's Motion Fighters, to camera-enabled real time 3D interaction in Move Party. In each of these scenarios the Move seemed to deliver on Sony's promises – the Move is certainly accurate. In fact, the only performance deficiencies we were able to identify were glitches in the early development software being demoed, not the tracking of the peripheral itself.

 

In many ways, the device could be described as the amalgamation of the Wii, Project Natal, and the obscure and now canceled GameTrak Freedom motion controller for the Xbox 360. The PlayStation Move seems to pull elements from each of these devices – camera tracking like Project Natal, casual software like the Wii, and the advanced tracking technology of the GameTrak Freedom. But the biggest potential we saw for the PlayStation Move were the augmented reality applications, which displays footage from the PlayStation Eye, replicates it on the screen, and turns the PlayStation 3 into a 3D object to interact with other interactive elements on the screen. While hardly a new concept in gaming, the Move's advanced tracking adds new potential for complexity in augmented reality games and software.

 

In use, we could definitely tell that the Move and the Move Subcontroller are both solidly constructed controllers. They have a nice weight without being straining on the user, and the control scheme is well thought out. The X, square, circle, and triangle buttons are all within the reach of a user's thumb, avoiding unnecessary overextension. The Home button is recessed and far enough away to prevent any false menu activation, and the triggers felt sturdy and responsive. Reaching the Subcontroller's D-pad, specifically the up and down buttons, can be difficult at times, but the thumbstick has a nice feel to it and depresses easily.

 

Since the demo stations that utilized the Move Subcontroller were dedicated to one piece of software that was focused on one specific function of the device, we weren't able to determine its functionality beyond simply an extended array of controls. We can only assume that the Move Subcontroller features a limited accelerometer function, but we'll have to wait and see as more details emerge.

 

There is no doubt that Sony is going to have a hard time shaking compariso

ns to the Wiimote, after all Nintendo did come first. Unfortunately, however, the question of whether the PlayStation Move is a better, more responsive device may get lost along the way. From a hardware perspective, the device is clearly more advanced, and given the power behind the PlayStation 3, it has a lot more room to grow software wise. Much like the iPad, the perceived value of the PlayStation Move is inherently tied to the quality of the software offered for it, and while many may not see a need for the PlayStation Move at launch, it could very well expand into an alluring platform addition.



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