World in Conflict presents a chillingly authentic Cold War scenario where the Berlin Wall never fell. Created by Cold War authority and best-selling author Larry Bond, the story begins in 1989 as the Soviets, fearing certain collapse, boldly advance into Europe. NATO responds in force only to be met on a second front - a full-fledged invasion of the American homeland. Players take on the role of field commander, leading the era’s most powerful military machines in the campaign to retake America’s cities and suburbs.
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Super-Powered Warfare: Unleash the arsenals of the great military superpowers in the gripping single-player story created by Larry Bond.
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Bleeding-Edge Graphics: The latest version of Massive's proprietary Masstech engine allows for a full 360° range of camera control and features advanced lighting and physics effects.
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Complete Destructibility: As the battle rages, the world environment pays the price - every object in the game will crumble under the force of war, including cars, buildings and forests.
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Deep Multiplayer Modes: World in Conflict will support up to 16 players for head-to-head and team-based battles in Domination, Assault and Tug-of-War gameplay styles.
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Real World Units: Players will take control of the most devastating arsenal of military weaponry ever created, including Soviet, American and NATO tanks, planes, trucks, troops and helicopters as well as nuclear weapons.
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Player Roles: Players will choose to play as Infantry, Armor, Support Forces, or Aerial specialists - multiplayer teams will need to master each role for maximum effectiveness.
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Made for Next-Gen: Optimized gameplay for the Xbox 360 controller and a new heads-up-display (HUD) that is more functional and appealing for console gamers.
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